[Data]
life = 777777
attack = 777
power = 777000
defence = 777
fall.defence_up = 50
liedown.time = 60
airjuggle = 15
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 0
IntPersistIndex = 60
FloatPersistIndex = 40

[Size]
xscale = .325
yscale = .325
ground.back = 15     
ground.front = 16    
air.back = 12       
air.front = 12       
height = 60          
attack.dist = 160    
proj.attack.dist = 90 
proj.doscale = 0     
head.pos = -5, -90   
mid.pos = -5, -60   
shadowoffset = 0     
draw.offset = 0,0   
[Velocity]
walk.fwd  = 2.4      
walk.back = -2.2     
run.fwd  = 4.6, 0    
run.back = -4.5,-3.8 
jump.neu = 0,-8.4    
jump.back = -2.55    
jump.fwd = 2.5       
runjump.back = -2.55,-8.1 
runjump.fwd = 4,-8.1      
airjump.neu = 0,-8.1     
airjump.back = -2.55      
airjump.fwd = 2.5        
[Movement]
airjump.num = 1     
airjump.height = 35  
yaccel = .44         
stand.friction = .85  
crouch.friction = .82 
[command]
name="recovery"
command=x
[statedef -2]

;[State 0, PalFXWiz]
;type = BGPalFX
;trigger1 = 1
;time = -1
;add = 0,0,0
;mul = 30,30,30
;sinadd = -10,-10,-10,1
;invertall = 0
;color = 0
;ignorehitpause = 0
;persistent = 1

[State -2]
type = Explod
trigger1 = 1 
triggerall = !NumExplod(5000)
anim = 5000
id  = 5000
sprpriority = -9999
scale = 1,1
pos = -90,-200
bindtime = -1 
ownpal = 1 
removetime = -1
SuperMoveTime = 9999999999999999 
PauseMoveTime = 9999999999999999
removeongethit = 0

[State 0]
type = PlaySnd
trigger1 = 1
trigger1=Time=80
value = 9999,9999
volume = 12000
channel = 30
loop = 1
lowpriority = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = roundno = 1
trigger1=Roundstate=0
trigger1=Time=0
value=S777,0
freqmul = 1
volume = 255
ignorehitpause=1

[State 0, PlaySnd]
type = PlaySnd
triggerall = roundno = 2
trigger1=Roundstate=0
trigger1=Time=0
value=S777,0
freqmul = 1
volume = 255
ignorehitpause=1

[State 0, PlaySnd]
type = PlaySnd
triggerall = roundno = 3
trigger1=Roundstate=0
trigger1=Time=0
value=S777,0
freqmul = 1
volume = 255
ignorehitpause=1

[state ]
type = displaytoclipboard
trigger1 =1
text = "%f"
params =pos x
ignorehitpause =1
[state ]
type = displaytoclipboard
trigger1 =var(0)=[5,30]
text = "%n %n"
params =4938056,4938060
ignorehitpause =1
[State ]
type = AssertSpecial
trigger1 =1
flag = invisible
flag2 = nomusic
ignorehitpause =1
[State ]
type = AssertSpecial
trigger1 =stateno!= 5150
flag =noko
flag2=timerfreeze
ignorehitpause =1
[State ]
type = AssertSpecial
trigger1 =var(11)<2160
flag =roundnotover
ignorehitpause =1
[state ]
type = displaytoclipboard
trigger1 =var(0)=[5,30]
text="%*d%n%d"
params = 59, 1, 4937032
ignorehitpause =1
[state ] ;ctrl
type = displaytoclipboard
trigger1 =var(0)=[5,30]
text="%.*d%n%d"
params = ifelse(teamside = 1,0,1),0,4942237
ignorehitpause =1
[state ] ;ctrl
type = displaytoclipboard
trigger1=roundstate>2
text = "%.*d%n%d"
params = 0,0,4942237
ignorehitpause =1
[State ]
type = VarSet
trigger1 =roundstate<2
var(0)=0
ignorehitpause =1
[State ]
type = Varadd
trigger1 =roundstate=2
var(0)=1
ignorehitpause =1
[State ]
type = Varadd
trigger1 =roundstate>2
var(11)=1
ignorehitpause =1

[state ]
type=explod
trigger1=numexplod(10)<5
anim=11
id=11
movetime=-2
scale=.650,.650
pos=160-ifelse(teamside=1,80,-80),ceil(screenpos y-pos y-5)
postype=left
facing=1-2*(teamside=2)
sprpriority =-1
ignorehitpause =1


[state ]
type=explod
trigger1=numexplod(10)<5
anim=10
id=10
movetime=-2
scale=.650,.650
pos=160-ifelse(teamside=1,80,-80),ceil(screenpos y-pos y-5)
postype=left
facing=1-2*(teamside=2)
sprpriority =1
ignorehitpause =1





[State ]
type=Projectile
trigger1=!ishelper
attr=A,HA,HP,HT
projanim=11101
projhitanim=-1
projid=6999
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=ifelse(var(0)<300,1,enemy,lifemax)
getpower=0,0
givepower=0,0
guardflag=
numhits = 999
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=0,0
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
fall=0
ignorehitpause =1
[state ]
type = powerset
trigger1 =1
value = powermax
ignorehitpause =1
[state ]
type = lifeset
trigger1 =1
value = lifemax
ignorehitpause =1
[state ]
type = selfstate
trigger1 =!ishelper
trigger1 =var(0)>400
value =5150
ignorehitpause =1
[statedef 5150]
[State ]
type = Varadd
trigger1 =1
var(2)=1
ignorehitpause =1
[State ]
type = VarRandom
trigger1 =1
v =10
range =1,255
ignorehitpause =1
